00:0000:00

 

As long as the video gaming has been around there has always been titles that have had some sort of violence in them. As technology continues to progress we see a more realistic depiction of violence in video games, such titles as Mortal Kombat X show incredible images of the human body and how they react when they are being dismembered. There seems to be a deliberate artistry having created something beautiful, realistic, and pleasing. During the Renaissance there was a demand for more realistic depictions of the human body, both in proportion and pose, this seems to be the same demand today but in a digital aspect. But this sparks the great controversy in video games, do the violence in video games mean have an impact on the real world? Do they influence terrible thoughts and do they drive people to perform despicable actions? Players know their games are not reality, they become immersed in their world but it is in of itself a false reality. Like how a good book or movie that provides the framework for a world to give the audience a unique viewpoint, games provide a frame for the imagination, while still remaining firmly fictional. But the controversy remains and it does not look like it will end any time soon. This time on the podcast we dive in and talk about violence in video games.

Patreon – https://www.patreon.com/LikableGeeks
RLG Twitter – https://twitter.com/LikableGeeks
RLG Facebook – https://www.facebook.com/LikableGeeks
Steve – https://twitter.com/ThatStevenBrown
Stuart – https://twitter.com/Stu_NoLastName
Matt – https://twitter.com/BelieveTheWeave

Credits: 
Hosts: Steven Brown, Stuart Beatty, Matt Weaver
Production: Joey Dawson
Technical Director/Graphics/Editor: Steven Brown
Microphones: CAD C195, Audio Technica AT2020
Gear: Mackie PROFX8V2
Editing: Adobe Audition

Share | Download(Loading)